Dialog control allows you to create custom Dialog objects.
For more information in the detailed docs see CreateDialog
dlg = app.CreateDialog(
title,
options ) →
app object - Dialog
Example - Example
function OnStart()
{
lay = app.CreateLayout( "linear", "VCenter,FillXY" );
btn = app.CreateButton( "Show Dialog", 0.6, 0.1 );
btn.SetOnTouch( btn_OnTouch );
lay.AddChild( btn );
app.AddLayout( lay );
}
function btn_OnTouch()
{
dlg = app.CreateDialog( "Custom Dialog" );
layDlg = app.CreateLayout( "linear", "VCenter,FillXY" );
layDlg.SetSize( 0.7, 0.3 );
dlg.AddLayout( layDlg );
chk = app.CreateCheckBox( "Check Box" );
chk.SetMargins( 0, 0.02, 0, 0.02 );
layDlg.AddChild( chk );
btnDlg = app.CreateButton( "Close Dialog", 0.6, 0.1 );
btnDlg.SetOnTouch( btnDlg_OnTouch );
layDlg.AddChild( btnDlg );
dlg.Show();
}
function btnDlg_OnTouch()
{
dlg.Dismiss();
}
The following methods are available on the Dialog object:
string
string: "NoCancel" or "NoTitle" or "AutoCancel" or "NoFocus" or "NoDim"
app object: app layout
AddLayout
number: -180..180
number: -100..100
number: 100..100
number: 0..100
Adjust the visual color effect of the control by setting the Hue (by angle in degrees in a color circle), the saturation, brightness and contrast of the control.
Removes the focus of the control so that the user no longer has immediate access to it.
hide dialog
boolean
EnableBackKey
Set the focus to the control so that the user can interact with it immediately.
Get the absolute height of the control in pixels.
string: "" or "px"
Get the height of the control as screen height relative float or in pixels with the px option.
string: "" or "px"
Get the distance from the control to the left parent border as width relative float or in pixels with the px option.
Returns the parent control object where the object was added to - commonly a layout.
number
string: "screen", "px"
Returns data about the position and size of the control.
If the screen option is given the position on the screen will be returned. Otherwise relative to the parent control.
The px options turns the relative values into pixels.
string: "" or "px"
Get the distance from the control to the upper parent border as height relative float or in pixels with the px option.
Returns the control class name.
Returns the current visibility state of the control. The Values are:
Show: visible
Hide: invisible but still consuming space
Gone: invisible and not consuming space
Hides the control without consuming any more layout space as if it were never there.
Returns whether the control is currently useable by the user.
app object
number: fraction of screen width
Returns whether the control overlaps with another by a given distance.
Returns whether the control is currently visible to the user, ignoring overlaying controls.
string: comma separated: "boolean", "char", "byte", "short", "int", "long", "float", "double"
Allows access to other functions defined on the object in Java via reflection.
RemoveLayout
number: 0..0.99 or 1..256
Set the transparency of the background by an alpha value between 0 (no transparency) and 0.99 (full transparent) or 1 (no transparency) and 256 (full transparent)
string:
hexadecimal: "#rrggbb", "#aarrggbb"
colourName: "red", "green", ...
Changes the background color of the control.
unknown
string: "left-right" or "right-left" or "top-bottom" or "bottom-top"
Define the background color of the control with a gradient. The default gradient direction is from top to bottom, but you can change it from left to right and the reversed versions of course.
number: fraction of screen height
Define a radial color gradient for the background of control.
string: path to file or folder ( "/absolute/..." or "relative/..." )
string: "repeat"
Changes the background to an image which can be repeated using the repeat option.
An image which is often used with that option is '/res/drawable/pattern_carbon' - try it out!
string: "Add" or "Multiply" or "clear" or "darken" or "lighten" or "overlay" or "screen" or "xor" or "src_in" or "src_out" or "src_atop" or "src_over" or "dst_in" or "dst_out" or "dst_atop" or "dst_over"
Adjust the visual color effect with a colour and a given BlendMode. More information about BlendMode can be foind in the
Android Developer page.
En/Disable the control physically and visually so that the user can/can not access the control. Events like OnTouch will still be fired.
string: "" or "px" or "sp" or "dip" or "mm" or "pt"
Define a distance to other controls on each side of the control.
function()
called when device's back button pressed
function()
valled when dialog was cancelled
Define a callback function that is called when the user touches the control. In addition, an event object is passed to the callback function to obtain information about the touch type, the touch position(s), the amount of touches and the control that was touched.
string: "" or "px" or "sp" or "dip" or "mm" or "pt"
Define distances that elements within the control are to maintain from the control borders.
string: "" or "px"
Defines the position and size for the control if the parent is an absolute layout.
number: factor
Scales the control along with its contents by the factors passed to the function.
string: "" or "spx"
Change the size of the control in either screen relative values or in pixels if the px option was given.
SetTitle
string: "Show" or "Hide" or "Gone"
Change the visibility of the control to one of the available modes:
Show: visible
Hide: invisible but still consuming space
Gone: invisible and not consuming space
Set the visibility of the control to "Show".
object: {
x,
y,
sw,
sh,
rot}
number: milliseconds
string: "Linear.None" or "Quadratic.In/Out" or "Cubic.In/Out" or "Quartic.In/Out" or "Quintic.In/Out" or "Sinusoidal.In/Out" or "Exponential.In/Out" or "Circular.In/Out" or "Elastic.In/Out" or "Back.In/Out" or "Bounce.In/Out"
number: integer
function()
Performs an animation on the control.
The target object is for the position, size and rotation that the control has at the end of the animation.
The type specifies the behavior and the speed of the animation. Separated by a dot, you must also specify whether you want to apply this behavior to the beginning (In), end (Out), or to both (InOut) times of the animation.
With the amount of repeats you can control how many times you want to play the animation.
If you have jojo activated, the animation will alternate between forward and backward playback, so that if the repetition value is odd, the control will be at the start position again at the end of the animation.
Finally the callback function will be called after the animation has finished. Well, it's about time!